Flucid Physics
Introduction Flucidity
Theory's applications are limited only by the imagination and can be applied to
physical questions as well. Basic models of Flucidity Theory predict many interesting
things about the nature of time, matter, energy, space, and more. The following
is a brief exploration into a few of these predictions as well as the basic method
used to attain them. Flucidity
Theory effortlessly merges classical mechanics, electromagnetism, thermodynamics,
quantum mechanics, and the theory of relativity into one consistent and logical
theory. It is based on the premise that everything in the universe, including
all known forces, functions as one of the 4 elements of Flucidity: a representation,
potential energy, a structure, or interaction. The
uniform simplicity and ability to build models using natural language and basic
math is most appealing about Flucidity Theory and what makes it useful to a much
broader population than any usual theory allows. Imagine what the world and the
current state of progress would be like if everyone could use a Theory of Everything
the way people now use computers (once the exclusive domain of researchers and
scientists). It is not so ironic that a theory capable of modeling the inherent
unity and simplicity of the universe is so simple itself. Method (Note:
It is highly recommended that you have an understanding of the fundamental principles
of Flucidity Theory before you continue. Please refer to, "Introduction
to Flucidity". Also refer to this
section on how to formulate.) Similar
to physics, where numbers are representations of observations of quantity, structure,
space, and change that can then be worked with, Flucidity Theory reduces everything
in the known universe down to one of four basic observations, or elements: structure,
potential energy, interaction, or representation. (The proper names in Flucidity
Theory are dimension, capiton, chaon and meton, respectively.) Once
this most fundamental nature of something is identified we can then apply the
basic Flucidity model to it, which is structued by giving the elements their corresponding
values (1, 2, 3, 5, respectively) along with a basic
rule of formula. Most of us will quickly recognize these 4 values as being
both the first 4 prime numbers (if we include 1) and of the first 6 numbers in
the Fibonacci series ("0", a flucon, is not representable). From
this basic model more complex derivations can be made for more complex problems.
Refer
to the section, "Portability of Conjectures"
for information on how to port your model's predictions to other models to automatically
create new conjectures. Method
Example Let's
take Flucidity Theory's unified field as an example. (Please note, however,
that in Flucidity Theory the "4 fundamental forces of nature" are different.
In the Flucidity model, both the strong nuclear force and the weak nuclear force
are the effects of gravitational attraction and repulsion, not forces by themselves,
and can both be identified with the 'particulate' element. Also, at this
level there is no electromagnatism but energy. It also adds matter as a force
and has a different definition of gravity.) "Force
of Nature" | equals
Flucidity element | Value | Matter (representation) | Meton | 5 | Gravitational (interaction
and association) | Chaon | 3 | Energy (potential
energy) | Capiton | 2 | Particulate (structure
and measurement) | Dimension | 1 |
Using
our basic forumulas (see graphic) this simple model it tells us basically: -
Particles + Energy = Gravitational (1+2=3)
- Energy
+ Gravitational = Matter (2+3=5)
- Matter
- Gravitational = Energy (5-3=2)
- Gravitational
- Energy = Particulate (3-2=1)
Keep
in mind that this is the standard Flucidity Theory model. It was not re-fashioned
to predict information about the forces of nature and come up with a unified field
theory. It is the same model used for information discovery in various fields
such as economic, psychoological, politics, social, and other fields of study.
Most of the predictions made using Flucidity Theory in various fields are not
as difficult to prove as the Flucidity unified field model, above. So far, none
of the predictions made in other fields has been disproven. Much of the information
has actually proven quite useful to those involved. When
developing a model, the better you can identify what your subject's elements are
the more accurate your model's predictions and discoveries will be. Working
with the model a bit further and applying context we can discover: Unified
Field - Matter
is always more attracted to less structured elements (less massive, less particulate)
than itself and repelled by more structured elements than itself. Matter of similar
structure (simliar mass and particulate) eventually group together.
- Matter
is gravity that has been structured (with particulate).
- Gravity's
"force" is lessened upon interaction with particles, creating repulsion.
Particles more structured than gravity, such as light, it will repel. (Although
light is attracted to gravity at the same time.)
- When
there are more particles in an energy field there is gravitational repulsion.
When there are less particles in an energy field there is gravitational attraction.
(1+2=3)
- If
matter loses its gravitational force it becomes energy (5-3=2)
- "Black
Holes" are fields of unstructured potential energy. "White holes"
are fields where potential energy becomes more structured.
- When
different forces (dimension elements) are applied to gravity, we get less interactive
expressions such as light waves and sound waves.
- There
is no true 'speed of light', or of other structures of chaons. No speed of anything
exists when something is everywhere constantly. Sound is more structured than
is light, for example, and thus appears to be 'slower' than light.
- When
light is less structured it becomes gravity. When sound is less structured it
becomes light. (Particles of energy provide structure)
- There
are no gravitons.
We
can then attach other models to our intial model and predict further information.
For example:. Mass - Mass
is a function of particles rather than a property of either matter or particulate.
It is not an element in the 'unified field' model.
- Gravity
affect's matter's mass depending on how it interacts with the particulates.
- The
amount of matter associated with an object depends upon the gravitational interaction
with that object and every other object/space. Its mass increases proportionally
according to how unstructured the gravitational interaction is for an object of
constant particulate. However, a constant gravitational interaction will decrease
mass if it 'combines' with an object of decreasing particulate.
- Gravity
is everywhere at once. Gravity facilitates particulate, which causes gravitational
interaction of particulate and results in matter. Gravity interacting with more
particulate results in matter having more mass.
- Matter
with less mass causes gravitational attraction. matter with more mass causes gravitational
repulsion. (This repulsion is more of a lack of gravitational attraction due to
matter becoming more structured with particulate. However, a thing can be both
attracted to and repelled by something at the same time; due to the dynamism of
the universe attraction and repulsion are not in opposition when the gravitational
aggregate is considered.)
- Constructions
of matter will repel other constructions that have more mass, and attract those
with less mass. With constructions of approximately similar mass the two constructions
will group more together.
- Mass
is relative and depends on time/space differential. (For example, if there were
only two stars in the universe, on opposite ends, they would initially be quite
attracted to one-another by the closer they became (i.e., the more interactive)
the more their mass would repel one-another.)
Time
and Space - We
travel through space by providing more energy than our interactions require (i.e.,
when we unstructure more potential energy than our interactions require, we perceive
the difference as spatial movement). We are attracted to less structured interactions
and repelled by more structured interactions.
We travel through time
by providing more energy than our interactions require (i.e., when we unstructure
more potential energy than our interactions require, we perceive the difference
as going forward through time).This
formula can be simplified as: 2+3=5
- If
we provide less energy than our interactions require, we are more motionless in
space (structuring potential energy more than we are not).
If we provide
less energy than our interactions require, we go backwards through time (structuring
potential energy more than we are not).This
formula can be simplified as: 3-2=1
- Now
/ here cannot be perceived nor experienced. It is an unstructured representation
and, for all intents and purposes, does not exist. Because it is unstructured
it cannot be perceived. Every perception we have can either be past or future.
However, because 'past' is more structured than is 'future' we perceive past much
more readily.
- When
we structure potential energy more, as related to time, it becomes 'past' more.
(i.e., providing structure to 'future' makes it more 'past')
- When
we unstructure potential energy more, as related to time, it becomes 'future'
more. (e.g., interacting and associating with 'past' representations expands the
potential energy of those representations)
- The
far past is more unstructured than our immediate past, and less interactive and
associative with it.
- The
absolute past and absolute future are the same.
- The
past is not completely structured and the future is not completely unstructured.
Particles
and Waves - Matter
is composed of both particles and waves in the same way that our perception of
"now" (i.e., not "absolute now") is composed of both structure
and unstructure. The fluctuating difference of the particle/wave phenomena is
perceived as matter, exactly as the fluctuating difference between the past/future
phenomena is perceived as "now".
- A
wave minus potential energy is a particle (3-2=1)
- A
particle plus potential energy is a wave (1+2=3)
- Matter
is the "result" of structuring and unstrucuturing potential energy,
resulting in a continuous stream of structured, interactive representations.
- Light
is not spread uniformly throughout the universe. It will interact more with objects/matter
that have more mass and interact less with objects/matter or less density. (e.g.,
celestial objects with less mass will not attract as many unstructured particles
such as light as more massive objects do.)
Perception - Perception
is the "result" of structuring and unstrucuturing potential energy,
resulting in a continuous stream of structured, interactive representations.
- The
universe is not 'in motion' relative to itself. We perceive our 'contemplation'
of various interactions with representations (or, possibilities, if you will)
as motion through time and space.
- When
representations are interacted and associated with more, they become more close
to you in space/time
- "I"
is usually the most interactive and associative representation
- To
some degree we continuously perceive everything in existence. Likewise, we are
interacting and associating with everything in existence, to some degree.
- Something
cannot be perceived and absolute/true at the same time. In effect, we have no
knowledge of the absolute.
- When
the totality of something cannot be grasped, it appears infinite.
Order
and Chaos - Order
(dimension) is inherent in chaos (chaon), and vice-versa.
- Chaos
is order of a level foreign to our perception.
- Order
is chaos of a level foreign to our perception.
There
is no limit to the number of models you
can attach to your primary model, nor limit to the degree of complexity your
aggregate model can develop.
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