A Theory of Everything for Anyone and Everyone

 

Introduction

Flucid Physics

Flucid Economics

Flucid Physics


Introduction

Flucidity Theory's applications are limited only by the imagination and can be applied to physical questions as well. Basic models of Flucidity Theory predict many interesting things about the nature of time, matter, energy, space, and more. The following is a brief exploration into a few of these predictions as well as the basic method used to attain them.

Flucidity Theory effortlessly merges classical mechanics, electromagnetism, thermodynamics, quantum mechanics, and the theory of relativity into one consistent and logical theory. It is based on the premise that everything in the universe, including all known forces, functions as one of the 4 elements of Flucidity: a representation, potential energy, a structure, or interaction.

The uniform simplicity and ability to build models using natural language and basic math is most appealing about Flucidity Theory and what makes it useful to a much broader population than any usual theory allows. Imagine what the world and the current state of progress would be like if everyone could use a Theory of Everything the way people now use computers (once the exclusive domain of researchers and scientists). It is not so ironic that a theory capable of modeling the inherent unity and simplicity of the universe is so simple itself.

Method

(Note: It is highly recommended that you have an understanding of the fundamental principles of Flucidity Theory before you continue. Please refer to, "Introduction to Flucidity". Also refer to this section on how to formulate.)

Similar to physics, where numbers are representations of observations of quantity, structure, space, and change that can then be worked with, Flucidity Theory reduces everything in the known universe down to one of four basic observations, or elements: structure, potential energy, interaction, or representation. (The proper names in Flucidity Theory are dimension, capiton, chaon and meton, respectively.)

Once this most fundamental nature of something is identified we can then apply the basic Flucidity model to it, which is structued by giving the elements their corresponding values (1, 2, 3, 5, respectively) along with a basic rule of formula. Most of us will quickly recognize these 4 values as being both the first 4 prime numbers (if we include 1) and of the first 6 numbers in the Fibonacci series ("0", a flucon, is not representable). From this basic model more complex derivations can be made for more complex problems.

Refer to the section, "Portability of Conjectures" for information on how to port your model's predictions to other models to automatically create new conjectures.

Method Example

Let's take Flucidity Theory's unified field as an example. (Please note, however, that in Flucidity Theory the "4 fundamental forces of nature" are different. In the Flucidity model, both the strong nuclear force and the weak nuclear force are the effects of gravitational attraction and repulsion, not forces by themselves, and can both be identified with the 'particulate' element. Also, at this level there is no electromagnatism but energy. It also adds matter as a force and has a different definition of gravity.)

 

"Force of Nature"
equals Flucidity element
Value
Matter
(representation)
Meton
5
Gravitational
(interaction and association)
Chaon
3
Energy
(potential energy)
Capiton
2
Particulate
(structure and measurement)
Dimension
1

 

Using our basic forumulas (see graphic) this simple model it tells us basically:

  • Particles + Energy = Gravitational (1+2=3)
  • Energy + Gravitational = Matter (2+3=5)
  • Matter - Gravitational = Energy (5-3=2)
  • Gravitational - Energy = Particulate (3-2=1)

Keep in mind that this is the standard Flucidity Theory model. It was not re-fashioned to predict information about the forces of nature and come up with a unified field theory. It is the same model used for information discovery in various fields such as economic, psychoological, politics, social, and other fields of study. Most of the predictions made using Flucidity Theory in various fields are not as difficult to prove as the Flucidity unified field model, above. So far, none of the predictions made in other fields has been disproven. Much of the information has actually proven quite useful to those involved.

When developing a model, the better you can identify what your subject's elements
are the more accurate your model's predictions and discoveries will be.

Working with the model a bit further and applying context we can discover:

Unified Field

  • Matter is always more attracted to less structured elements (less massive, less particulate) than itself and repelled by more structured elements than itself. Matter of similar structure (simliar mass and particulate) eventually group together.
  • Matter is gravity that has been structured (with particulate).
  • Gravity's "force" is lessened upon interaction with particles, creating repulsion. Particles more structured than gravity, such as light, it will repel. (Although light is attracted to gravity at the same time.)
  • When there are more particles in an energy field there is gravitational repulsion. When there are less particles in an energy field there is gravitational attraction. (1+2=3)
  • If matter loses its gravitational force it becomes energy (5-3=2)
  • "Black Holes" are fields of unstructured potential energy. "White holes" are fields where potential energy becomes more structured.
  • When different forces (dimension elements) are applied to gravity, we get less interactive expressions such as light waves and sound waves.
  • There is no true 'speed of light', or of other structures of chaons. No speed of anything exists when something is everywhere constantly. Sound is more structured than is light, for example, and thus appears to be 'slower' than light.
  • When light is less structured it becomes gravity. When sound is less structured it becomes light. (Particles of energy provide structure)
  • There are no gravitons.

We can then attach other models to our intial model and predict further information. For example:.

Mass

  • Mass is a function of particles rather than a property of either matter or particulate. It is not an element in the 'unified field' model.
  • Gravity affect's matter's mass depending on how it interacts with the particulates.
  • The amount of matter associated with an object depends upon the gravitational interaction with that object and every other object/space. Its mass increases proportionally according to how unstructured the gravitational interaction is for an object of constant particulate. However, a constant gravitational interaction will decrease mass if it 'combines' with an object of decreasing particulate.
  • Gravity is everywhere at once. Gravity facilitates particulate, which causes gravitational interaction of particulate and results in matter. Gravity interacting with more particulate results in matter having more mass.
  • Matter with less mass causes gravitational attraction. matter with more mass causes gravitational repulsion. (This repulsion is more of a lack of gravitational attraction due to matter becoming more structured with particulate. However, a thing can be both attracted to and repelled by something at the same time; due to the dynamism of the universe attraction and repulsion are not in opposition when the gravitational aggregate is considered.)
  • Constructions of matter will repel other constructions that have more mass, and attract those with less mass. With constructions of approximately similar mass the two constructions will group more together.
  • Mass is relative and depends on time/space differential. (For example, if there were only two stars in the universe, on opposite ends, they would initially be quite attracted to one-another by the closer they became (i.e., the more interactive) the more their mass would repel one-another.)

Time and Space

  • We travel through space by providing more energy than our interactions require (i.e., when we unstructure more potential energy than our interactions require, we perceive the difference as spatial movement). We are attracted to less structured interactions and repelled by more structured interactions.

    We travel through time by providing more energy than our interactions require (i.e., when we unstructure more potential energy than our interactions require, we perceive the difference as going forward through time).

    This formula can be simplified as: 2+3=5

  • If we provide less energy than our interactions require, we are more motionless in space (structuring potential energy more than we are not).

    If we provide less energy than our interactions require, we go backwards through time (structuring potential energy more than we are not).

    This formula can be simplified as: 3-2=1

  • Now / here cannot be perceived nor experienced. It is an unstructured representation and, for all intents and purposes, does not exist. Because it is unstructured it cannot be perceived. Every perception we have can either be past or future. However, because 'past' is more structured than is 'future' we perceive past much more readily.
  • When we structure potential energy more, as related to time, it becomes 'past' more. (i.e., providing structure to 'future' makes it more 'past')
  • When we unstructure potential energy more, as related to time, it becomes 'future' more. (e.g., interacting and associating with 'past' representations expands the potential energy of those representations)
  • The far past is more unstructured than our immediate past, and less interactive and associative with it.
  • The absolute past and absolute future are the same.
  • The past is not completely structured and the future is not completely unstructured.

Particles and Waves

  • Matter is composed of both particles and waves in the same way that our perception of "now" (i.e., not "absolute now") is composed of both structure and unstructure. The fluctuating difference of the particle/wave phenomena is perceived as matter, exactly as the fluctuating difference between the past/future phenomena is perceived as "now".
  • A wave minus potential energy is a particle (3-2=1)
  • A particle plus potential energy is a wave (1+2=3)
  • Matter is the "result" of structuring and unstrucuturing potential energy, resulting in a continuous stream of structured, interactive representations.
  • Light is not spread uniformly throughout the universe. It will interact more with objects/matter that have more mass and interact less with objects/matter or less density. (e.g., celestial objects with less mass will not attract as many unstructured particles such as light as more massive objects do.)

Perception

  • Perception is the "result" of structuring and unstrucuturing potential energy, resulting in a continuous stream of structured, interactive representations.
  • The universe is not 'in motion' relative to itself. We perceive our 'contemplation' of various interactions with representations (or, possibilities, if you will) as motion through time and space.
  • When representations are interacted and associated with more, they become more close to you in space/time
  • "I" is usually the most interactive and associative representation
  • To some degree we continuously perceive everything in existence. Likewise, we are interacting and associating with everything in existence, to some degree.
  • Something cannot be perceived and absolute/true at the same time. In effect, we have no knowledge of the absolute.
  • When the totality of something cannot be grasped, it appears infinite.

Order and Chaos

  • Order (dimension) is inherent in chaos (chaon), and vice-versa.
  • Chaos is order of a level foreign to our perception.
  • Order is chaos of a level foreign to our perception.

There is no limit to the number of models you can attach to your primary model, nor limit to the degree of complexity your aggregate model can develop.